All 25 Natures · +10% / −10% Stat Effects · Best Nature Finder

Pokemon Nature Chart

The complete Pokemon nature chart: all 25 natures, stat effects, and a finder that recommends the best nature for any species — physical, special, wall, or Trick Room.

How it works — type any Pokemon's name and the finder reads its base stats: it spots whether the species is physical, special or mixed, checks its Speed tier and bulk, then recommends the nature that boosts what matters and drops what the Pokemon never uses. Slow attackers get a Trick Room option, walls get a defensive option, and every recommendation shows the real level-50 numbers. The finder remembers your last lookup on this device, so your Pokemon is already here when you come back.

Find the best nature for your Pokemon

    Reference

    The Pokemon Nature Chart: All 25 Natures

    Natures were introduced in Generation 3 (Ruby and Sapphire) and the system has not changed since: twenty natures raise one stat by 10% and lower another by 10%, and five neutral natures do nothing. The boost and the drop never touch HP — only Attack, Defense, Sp. Atk, Sp. Def, and Speed. Use the chips to filter by the stat a nature raises, or click any column header to sort the chart.

    Nature ⇅ Raises (+10%) ⇅ Lowers (−10%) ⇅ Typically best for
    AdamantAttackSp. AtkPhysical attackers
    BashfulNo stat change (neutral)
    BoldDefenseAttackPhysically defensive supporters
    BraveAttackSpeedTrick Room physical attackers
    CalmSp. DefAttackSpecially defensive supporters
    CarefulSp. DefSp. AtkSpecial walls
    DocileNo stat change (neutral)
    GentleSp. DefDefenseSpecially defensive pivots
    HardyNo stat change (neutral)
    HastySpeedDefenseFast mixed attackers
    ImpishDefenseSp. AtkPhysical walls
    JollySpeedSp. AtkFast physical attackers
    LaxDefenseSp. DefPhysical walls (mixed bulk)
    LonelyAttackDefensePhysical glass cannons
    MildSp. AtkDefenseSpecial glass cannons
    ModestSp. AtkAttackSpecial attackers
    NaiveSpeedSp. DefFast mixed attackers
    NaughtyAttackSp. DefMixed physical attackers
    QuietSp. AtkSpeedTrick Room special attackers
    QuirkyNo stat change (neutral)
    RashSp. AtkSp. DefMixed special attackers
    RelaxedDefenseSpeedTrick Room physical walls
    SassySp. DefSpeedTrick Room special walls
    SeriousNo stat change (neutral)
    TimidSpeedAttackFast special attackers

    The 10% boost and 10% drop apply after the normal stat formula, so on a fully trained level-50 Pokemon the swing is worth roughly 15 to 20 points in each direction. No nature raises or lowers HP.

    How to choose

    Pokemon Nature Chart Guide: Picking the Right Nature

    Physical and special attackers

    On any pokemon nature chart reading, the first question is which attack stat the species actually uses. A physical attacker with base 130 Attack and base 80 Sp. Atk should run Adamant (+Attack, −Sp. Atk) or Jolly (+Speed, −Sp. Atk), because the dropped stat is one it never touches — the 10% boost costs nothing worth having. Special attackers mirror the logic with Modest and Timid, which drop Attack instead. Dropping the offense a Pokemon never uses is the single most important habit in nature selection, and it is exactly what the finder above checks first.

    Speed or power: the real choice

    Adamant versus Jolly — and Modest versus Timid — is the most common nature call in competitive play. The Speed natures win when the boosted stat flips a specific matchup: a base 102 Speed Pokemon with Jolly outspeeds the entire unboosted base-100 tier, which often means striking first and never taking the hit. The power natures win when the team already controls speed through Tailwind, Sticky Web, or priority moves, or when the extra damage turns a two-hit knockout into a one-hit knockout. If in doubt on a fast attacker, take the Speed nature — ties and near-ties are everywhere.

    Walls, tanks and Trick Room

    Defensive Pokemon boost whichever defense is stronger: Impish and Careful for walls that still use their Attack stat, Bold and Calm for supporters that can drop Attack entirely. Since no nature touches HP, boosting a defense is the only way natures add bulk. Trick Room flips the chart upside down — under Trick Room the slowest Pokemon moves first, so slow attackers want Brave or Quiet, which raise an attack stat while lowering Speed. A base-20-Speed Pokemon with a Brave nature and minimized Speed IVs becomes a threat while the room is up.

    Mints, breeding and neutral natures

    Caught the perfect Pokemon with the wrong nature? Since Sword and Shield, mints rewrite the stat effect to match any nature you want — a Jolly Mint makes a Pokemon behave as Jolly without renaming its nature, and Scarlet and Violet sell them in regular shops. Breeders go further: a parent holding an Everstone passes its nature to every egg, so competitive players lock the nature in before EV training begins. The five neutral natures — Hardy, Docile, Serious, Bashful, and Quirky — cancel themselves out and are fine for story mode, but every serious team replaces them with a real boost. The reasoning behind each of these calls is the subject of our guide, Pokemon Natures, Explained — the same rules in article form, with Garchomp, walls and Trick Room walked through step by step.

    More games and generators

    Spin the Pokemon Wheel Spinner for a dramatic single pick, judge the dex one verdict at a time in Pokemon Smash or Pass, or name the silhouette in Who's That Pokemon. For heavy hitters, the Random Mega Pokemon Generator rolls only Mega Evolutions, and the Random Shiny Pokemon Generator deals only shinies — Pokemon Shiny Odds breaks down how rare the real hunt is. Once the nature is set, the Pokemon Card Generator puts the build on a custom Pokemon card, and the Pokemon Trainer Card Generator makes the trainer card for the team. If you only need one Pokemon settled in a click, the Random Pokemon Picker draws a single pick from the full 1,025-species pool. And the Pokemon Type Chart plus Pokemon IV Calculator finish the reference side — check your matchups and hidden IVs in two clicks. Need a specific Pokemon fast? The Pokemon Search finds any species by name in the same dex.

    FAQ

    Pokemon Nature Chart FAQ

    What is a nature in Pokemon?

    A nature is a personality trait every Pokemon has, introduced in Generation 3 (Ruby and Sapphire). Most natures raise one stat by 10% and lower another by 10% — Adamant, for example, raises Attack and lowers Sp. Atk. Five natures (Hardy, Docile, Serious, Bashful and Quirky) are neutral and change nothing. There are 25 natures in total, and the chart above covers every one.

    How much does a nature change a Pokemon's stats?

    Exactly 10% in each direction: a boosted stat is multiplied by 1.1 and a lowered stat by 0.9, applied after the rest of the stat formula. On a fully trained level-50 attacker that works out to roughly 15 to 20 points in each direction — a 30-to-40-point gap between a boosting and a hindering nature. At competitive levels that gap decides who moves first and whether a hit knocks out.

    What are neutral natures?

    Hardy, Docile, Serious, Bashful and Quirky are the five neutral natures. Each one raises and lowers the same stat, so the effects cancel out and the Pokemon's stats stay exactly as the formula computes them. Neutral natures are perfectly fine for a casual playthrough, but competitive players treat them as a missed opportunity — a well-chosen +10% is pure upside when the dropped stat is one the Pokemon never uses.

    Do any natures raise or lower HP?

    No. Natures only touch five stats: Attack, Defense, Sp. Atk, Sp. Def and Speed. HP is never boosted or dropped by any nature. That is why defensive Pokemon invest in a Defense or Sp. Def nature such as Bold, Impish, Calm or Careful rather than looking for an HP boost that does not exist.

    How do I choose the best nature for my Pokemon?

    Start from the base stats. If Attack clearly beats Sp. Atk, run a physical nature that drops Sp. Atk — Adamant or Jolly. If Sp. Atk leads, drop Attack instead with Modest or Timid. Pick Jolly or Timid when the Pokemon is fast enough that the extra Speed flips important matchups, and Adamant or Modest when raw damage matters more. Walls boost their stronger defense, and slow Trick Room attackers actually want to lower Speed with Brave or Quiet. The finder above automates this for all 1,025 species.

    Can you change a Pokemon's nature?

    Not directly, but modern games have two workarounds. Mints, introduced in Sword and Shield, change the stat effect to match another nature without changing the nature name itself — a Pokemon fed a Jolly Mint behaves exactly as if it were Jolly. For breeding, a parent holding an Everstone passes its nature down to every egg, which is how competitive players lock in the nature they want before training.

    What nature is best for Garchomp?

    Jolly is the standard choice: base 102 Speed boosted by 10% lets Garchomp outspeed the crowded base-100 Speed tier, and the drop lands on Sp. Atk, which Garchomp never uses behind its base 130 Attack. Adamant is the common alternative on teams that already control speed — for example with Tailwind or Sticky Web — trading the Speed boost for noticeably harder hits.