The classic guess-the-pokemon game
Who's That Pokemon is the classic guessing game: a mystery Pokemon appears, hidden behind a visual clue, and you try to name it. This version keeps the loop — one Pokemon, three tries, hints when you miss — and turns it into a fast quiz you can play between rounds, at a party, or as a knowledge check with friends.
Play it in three steps
The game deals a random Pokemon and hides it — as full artwork on Easy, a dark silhouette on Normal, a blocky pixel sprite on Hard, or nothing but a cry on Elite. Type your guess into the box, or pick a suggestion if the autocomplete catches it. Hit Guess, or tap I don't know to reveal the answer. You have 3 attempts per round, and the next Pokemon appears when you are done.
Four difficulty modes, one mystery
Easy shows the Pokemon's full official artwork — a warm-up for kids and casual fans. Normal hides the Pokemon behind a black silhouette; the shape alone has to spark your memory. Hard uses a blocky pixel silhouette that strips away outline detail, so you have to read the pose and proportions. Elite shows no image at all — only the Pokemon's cry plays, and your ears do the work. Switch difficulty any time in the Settings tab.
Hints: learn to read the clues
Every wrong guess reveals a progressive hint. On Easy and Normal the first miss reveals the Pokemon's type badges; miss again and you get the generation and the first letter of the name. Hard mode holds the generation hint back longer, and Elite is stricter — the type appears, but the first letter only shows up on your second miss. Use the hints to narrow it down: identify the types first, then the generation, then let the first letter seal it. The same reading skills speed up Pokemon smash or pass verdicts.
Play with the whole roster
By default the quiz draws from the full Gen 1-9 roster — every region, every generation, regional forms included. Want a focused run? Open Settings and set the generation to Gen 1 for a Kanto-only round, or Gen 4 if you grew up with Sinnoh. The pool regenerates with each round, and the same Pokemon can appear twice in a session.
Listen for the cry
Every round has a Play Cry button, and it is more than a hint: Pokemon cries are distinctive, and an Elite run is a real listening challenge. Correct and incorrect guesses play a short sound effect too — toggle both in Settings if you are playing quietly. Once you know the cries, Nuzlocke Team Builder runs and Pokemon Wheel Spinner rounds get faster too.
Track your streak
The Stats tab keeps a running record: rounds played, correct-guess percentage, average and fastest time per round, plus your current streak and best streak. Streaks reset on a wrong guess or a give-up. Everything saves automatically in your browser — close the tab, come back tomorrow, and your best streak is still there. Reset Stats wipes the record whenever you want a fresh start.
Who's That Pokemon for streams and classrooms
This game works for quick rounds: three tries, snappy hints, no setup, runs in any browser. Streamers use it as a filler between matches — chat shouts guesses and the first correct call wins. Teachers use the silhouette and pixel modes as a warm-up that gets kids reading visual details. And because it needs no account and no install, a whole class can take turns on a single screen.
Play it with friends: the race variant
The quiz becomes a party game when two people share a screen. Run it as a race: deal a round, shout your guess, first correct call wins the point — the loser takes the next round as host. Streamers turn it into a chat vote: viewers type their guess, and correct viewer names get a shout-out. Classrooms use the same loop for a warm-up, letting one student at a time take the seat while everyone else whispers hints. Play a five-round set on Normal to warm up, then switch to Hard; the round timer turns every guess into a stake.
What the numbers say about guessing
Strip away the hints and the game is a math problem: one mystery out of 1,025 species, three attempts. A blind guess-run wins about 0.3 percent of the time, so any real streak on Normal or above means you were reading shapes, not praying. The modes change what there is to read: silhouette rewards outline knowledge, pixel rewards pattern memory, and cry rewards the truly obsessed.
The score screen is worth a second look for the same reason. Average time measures recognition speed; accuracy at Elite measures depth of knowledge. When the two fall out of step, quick but sloppy or slow but perfect, the gap says more about how you know Pokemon than the score total does.
What your score means
Half the fun is comparing notes. A high correct rate with a fast average time usually means you are reading silhouettes by shape, not guessing. And when a guess becomes a keeper, the Pokemon Team Picker handles the tuning and the Random Pokemon Name Generator gives it a proper nickname. Rare recolors get their math on Pokemon Shiny Odds, and a perfect guess can become a trophy with the Pokemon Card Generator.