Espeon Weakness (2x)
Bug Ghost Dark
#196 · Psychic · Sun Pokemon · Gen 2
Espeon is the special attacker of the Eevee family: 130 Special Attack, 110 Speed, and a hidden ability that turns the opponent's own tricks back on them.
BST 525
Abilities: Synchronize · Magic Bounce (hidden) · Evolution stage: final
The values come from the standard 18-type grid; the Pokemon Type Chart holds the full table behind both columns.
Bug Ghost Dark
Fighting Psychic
Pikachu is the other famous friendship-adjacent line, and Charmander is a simpler Kanto starting point.
The day-half of Eevee
Number 196 arrived in Generation 2 as one of the first two answers to the Eevee question. The typing is a single Psychic, the abilities are Synchronize and Magic Bounce, and the line stops here: it comes from Eevee, and nothing follows it.
Its arrival is tied to the clock. Where the other branch of the family needs the night, Espeon needs daylight, and the two of them were designed together as a pair. That mechanic has survived every generation since, in one form or another.
The hidden ability sends status moves back at whoever used them. Entry hazards, sleep, paralysis, taunt, stat-lowering moves: all of it bounces off and lands on the opponent instead. Against a team built around setting up hazards, that is close to a hard counter.
Synchronize, the standard ability, reflects a status condition back onto the Pokemon that inflicted it. Both abilities are reactive, which suits a Pokemon whose job is to punish the opponent's setup rather than to race them.
130 Special Attack and 110 Speed are the two numbers that matter. That is enough speed to move first against most of the dex and enough power behind it to make the first hit count, which is exactly the profile of a special sweeper.
The frame underneath is fragile. 65 HP goes with 60 Defense and 95 Special Defense, so a neutral physical move is a serious problem and even a resisted one can add up. It also has 65 Attack, a column the Pokemon has no use for at all. Build around the special side and treat the physical one as something to avoid rather than fix.
Bug, Ghost and Dark are the three types that do extra damage. Fighting and Psychic are reduced. Nothing is immune to it, and it is not immune to anything either, so every matchup has to be played on the numbers.
Dark is the one to plan around, since it hits the Psychic typing alone and there is no second half to soften it. Bug moves are common as coverage on other attackers, and Ghost shows up on several of the more dangerous Pokemon in the dex.
The requirement is a strong friendship and the right time of day, with no item and no level involved. That makes it a patience evolution rather than a puzzle, and it means the same Eevee can end up as either of two completely different Pokemon depending on when the level-up happens. Nothing about the choice is reversible, which is why it is worth deciding before the bar fills up rather than after.
It is worth knowing before you start, because the choice is easy to make by accident. Raising an Eevee through the evening and letting it level overnight is how a lot of players end up with the night form when they wanted this one.
Sort the roster with the Pokemon Team Picker, set the rules in the Nuzlocke Team Builder if the run allows no second chances, and let the Random Pokemon Picker cover the slots you have left open.
For the fine details, the Pokemon Nature Chart handles the nature and the Pokemon IV Calculator handles the stats. Where neither matters, the Pokemon Wheel Spinner makes the call.
The rest of the suite fills in the collection side: Pokemon Shiny Odds for the odds, the Random Shiny Pokemon Generator to run the hunt, the Random Mega Pokemon Generator for larger forms, and Who's That Pokemon for the guessing game.
Send it in on something it resists, hit first, and leave. Espeon does not want to trade blows, and with 60 Defense it cannot afford to. The 110 Speed is what makes that work: against slower opponents it gets a free turn every time the opponent switches. Keep it moving and the thin frame never becomes the thing that decides the fight.
Magic Bounce changes the rhythm of a match even when the Pokemon is not attacking. An opponent who wants to set hazards cannot do it while Espeon is on the field, which means the Pokemon is applying pressure simply by existing. That kind of pressure does not show up in the stat line at all, which is why the hidden ability is valued so highly.
Eevee now has eight evolutions, and the two that came first were this one and the night form. Both are friendship evolutions, both start from the same Pokemon, and they split the family's attacking options between physical and special.
Espeon is the one built to hit hard and fast from the special side, with an ability that punishes setup. It is a specialist, and like most specialists it is excellent when the matchup is right and awkward when it is not. Used on its own terms, it is one of the fastest special attackers in the dex. Pick it for a team that needs a fast special attacker, not for one that needs a Pokemon to hold a line.
FAQ
Espeon is a pure Psychic type. That leaves it with three weaknesses, two resistances and no immunities in either direction, so every matchup has to be read on the type chart.
Bug, Ghost and Dark all land for double damage. Fighting and Psychic come back reduced, and nothing is immune either way.
An Eevee becomes Espeon once it has a strong bond with its trainer and levels up during the day. No item is needed, and Espeon does not evolve any further.
Synchronize is the standard ability and Magic Bounce is the hidden one. Magic Bounce reflects status moves back at the user, which is the reason many trainers hunt for the hidden version.
A single step: Eevee in, Espeon out, through friendship during daylight. The chart ends there because nothing evolves out of Espeon.
Fast special damage. 130 Special Attack with 110 Speed lets it strike first and hit hard, and Magic Bounce means it can also shut down an opponent's attempts to set up hazards.