Pikachu Weakness (2x)
Ground
#025 · Electric · Mouse Pokemon · Gen 1
The mouse Pokemon and the actual mascot of the franchise. Pikachu is the reason most people can name one Pokemon, and the reason the games have never needed better marketing.
BST 320
Abilities: Static · Lightning Rod (hidden) · Evolution stage: middle
From the full 18-type grid on the Pokemon Type Chart.
Ground
Electric Flying Steel
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Pokemon stats and facts
Pikachu is the Electric-type mouse Pokemon of Gen 1 and the face of the entire franchise. Its abilities are the real story: Static for paralyzing contact attackers, Lightning Rod for the doubles support role, with Raichu at the end of the Pikachu evolution line if you want the bigger version. It was not designed to be the mascot; the anime picked a Pikachu as Ash's partner in 1997 and the popularity snowballed from there. Today it appears in every game, every crossover, and a surprising amount of merchandise that has nothing to do with battles.
In the games the public-facing Pikachu is deliberately approachable. It learns Thunderbolt early in most titles, its Speed is serviceable, and its evolution line is one of the first ones a new player will see. That accessibility is a design choice, not a limitation, so the competitive community has had to make it work against its own stat total for decades.
Pikachu stats run a 320 base stat total with 90 Speed and 55 Attack. Special stats at 50 each are nothing special, but the Speed is genuinely useful: at level 50 a base-90 Speed stat beats most of the mid-tier attackers and most fully evolved Pokemon. The problem is everything else. Pikachu needs a Light Ball to reach real damage numbers; with one, its Attack and Sp. Atk double, and at that point Thunderbolt turns into a real threat.
Without the Light Ball, Pikachu is a status machine. Static gives a 30% chance to paralyze a contact attacker, and with a faster Thunder Wave or Nuzzle, Pikachu can cripple two threats before it goes down. That is the honest use case: not the damage, but the disruption.
No Pokemon has lived a bigger double life. The anime's Pikachu is a battler with a personality, a friendship meter, and a refusal to evolve. The TCG's Pikachu gets a new base set card every single year. The games give it a Gigantamax form, an exclusive partner status in Let's Go, and a Light Ball item that doubles its Attack and Sp. Atk — proof that the developers want it playable in some games, even if the stat line says otherwise.
The world, meanwhile, made it a meme and a mascot in the same decade. It is the only Pokemon with a branded radio show, a guest appearance at the World Cup, and a Pokémon Center cafe in Tokyo. For a species whose national dex entry is a mouse that stores electricity in its cheeks, that is an extraordinary marketing run. In competitive play it is rarely seen, but the fans keep voting it back into the spotlight, and that is the real story of Pikachu.
If you want to use Pikachu seriously, the only realistic shell is doubles support or a Gen 1-style run where the manual dex is small and a 90-speed Thunderbolt beats most of the roster. Outside of that, treat it as the mascot it is: fun to roll, fun to look up, and a guaranteed smile in any Nuzlocke where the first encounter is a mouse with a lightning bolt.
And the site's Random Pokemon Picker rolls it more often than any other species, because a Pikachu draw always makes people laugh and check the page they just landed on.
One weakness, and it is the most common attack type in the games: Ground. Pikachu weaknesses are short, but this one hurts. Any Earthquake, any Dig, any sandstorm is a near-instant answer. The counterplay is simple: never lead with Pikachu against an Earthquake bot, and keep it out of the way until the Ground threats are gone.
The resistances do real work in casual play. Electric immunity means it can sit in front of a Jolteon, a Magnezone, or anything spamming Thunderbolt or Discharge, and the Flying resistance keeps Wing Attack users from making it sad. Steel resist covers the common Bullet Punch and Iron Head users. On a bench, Pikachu is a surprisingly good pivot against a quarter of the meta; it just should not be the one taking hits from the rest.
Pikachu is a natural nuzlocke bench piece and a fun random pick. The Random Pokemon Picker or the main Random Pokemon Generator can roll one for you, and the Random Shiny Pokemon Generator turns the mascot into a sparkle hunt with Pokemon Shiny Odds doing the math. Want to keep it small and prove the Light Ball build works? Roll a team around it with the Pokemon Team Picker and check the coverage on the Pokemon Type Chart.
Once you have it, fine-tune with the Pokemon Nature Chart (Jolly for the speed build), verify with the Pokemon IV Calculator, and wrap the run in a Nuzlocke Team Builder ruleset. The Pokemon Card Generator puts it on a card, and the Blog explains the odds when you decide to go for a real shiny hunt. The rest of the suite is one click away: Random Pokemon Generator · Nuzlocke Team Builder · Pokemon Smash or Pass · Pokemon Wheel Spinner · Who's That Pokemon · Pokemon Team Picker · Random Pokemon Picker · Random Pokemon Name Generator · Random Mega Pokemon Generator · Random Shiny Pokemon Generator · Pokemon Shiny Odds · Pokemon Nature Chart · Pokemon Type Chart · Pokemon IV Calculator · Pokemon Card Generator · Pokemon Trainer Card Generator · Pokemon Search.
FAQ
Pure Electric. It is weak only to Ground, resists Electric, Flying and Steel, and has no immunities. That makes Ground the single answer to Pikachu in almost every battle.
It is middle-tier in casual play and rarely used at the top level. 90 Speed is the saving grace, but 320 base stat total and 55 Attack mean it wants a Light Ball more than a moveset. With a Light Ball it hits hard; without one, it mostly outruns things it cannot out-damage.
Yes. Pichu evolves into Pikachu when it levels up with high friendship, and Pikachu evolves into Raichu with a Thunder Stone. Raichu trades 20 Speed for 20 Sp. Atk and a much better stat distribution, but the games have made holding a Thunder Stone a choice, not an upgrade.
Lightning Rod makes Electric moves deadly to Pikachu, raising its Sp. Atk as a bonus. Static is the ability you actually want on a casual playthrough: any contact move has a 30% chance to paralyze the attacker, which turns a Pikachu sitting on the bench into a poor-man's status spreader.
In the anime it is Ash's choice — the Pokemon repeatedly declines a Thunder Stone because it wants to stay Pikachu. The games preserve the choice too, since Raichu can never be renamed back to Pikachu once you evolve.
Static is the base ability: a 30% chance to paralyze any Pokemon that hits it with a contact move. Lightning Rod is the hidden ability, drawing Electric-type moves to Pikachu and raising Sp. Atk. That double identity is why it still shows up on doubles teams despite the small stat line.