#006 · Fire / Flying · Flame Pokemon · Gen 1

Charizard

The flame Pokemon, and the unofficial face of Generation 1. Charizard is a glass cannon that blew up the anime and never really left the spotlight.

Charizard official artwork
Fire Flying

Charizard Base Stats

BST 534

  • HP78
  • Attack84
  • Defense78
  • Sp. Atk109
  • Sp. Def85
  • Speed100

Abilities: Blaze · Solar Power (hidden) · Evolution stage: final

Charizard Type Matchups

From the full 18-type grid on the Pokemon Type Chart.

Charizard Weakness (2x)

Water Electric Rock

Charizard Resistances (0.5x)

Fire Grass Fighting Bug Steel Fairy

Charizard Immunity (0x)

Ground

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Pokemon stats and facts

Charizard Pokemon: Stats, Weaknesses & Best Uses

What is Charizard?

Charizard is the final evolution of Charmander, the Fire-type Kanto starter. Charizard evolution spans 36 levels from Charmander, and its stats are spread exactly where a glass cannon wants them: 109 Sp. Atk, 100 Speed, and a profile that ends fights before the defense matters. It is also the poster child of everything the Pokemon franchise sells: the anime made it synonymous with "ace," the trading cards made it the most famous card in history, and the games keep handing it special treatment across spin-off titles and Mega Evolutions. In the mainline games it has been pure Fire/Flying since 1996.

The "is it a dragon?" question has followed it for three decades. The answer never changed: not in the games. Mega Charizard X is Fire/Dragon, and the TCG played with the idea, but the species itself is Fire/Flying. That mismatch between perception and data is a small taste of how much of Charizard's fame is marketing rather than mechanics.

Charizard stats, explained

534 total with 109 Sp. Atk and 100 Speed is a special attacker's body. Blaze boosts Fire moves when HP drops below a third, which is a comeback cushion; Solar Power is the serious option, granting 1.5x special attack under sun at the cost of 1/8 HP per turn. Both abilities reward aggressive playstyles that end battles quickly.

78 HP and 78 Defense are the reason Charizard feels like glass. Rock moves hit it at 4x (2x from the Flying weakness doubled), and Stealth Rocks alone can take a third of its health before anything happens. That trade is why Charizard never became a tank: it is built to hit first and hit hard, and its viability depends entirely on doing so.

Charizard in competitive formats

In singles, Mega Charizard Y stands out because Drought is an instant weather setter before the move is even selected. Sun boosts its Fire moves by 1.5x every turn, stacks with the Overheat it wants to throw, and improves Solar Beam into a one-turn move. The classic team archetype pairs it with a Chlorophyll sweeper, exactly the sort of build the Pokemon Team Picker can assemble in a few minutes.

Mega Charizard X trades that damage for board presence. Fire/Dragon typing with Tough Claws is a rare combination, and 130 Attack with Dragon Claw access turns it into a breaker that most of the format does not expect. In doubles, the two forms split by role: Y for the raw nuke and X for the bulky setup. Charizard's competition history is long enough that both have their moments, which is more than most Pokemon get.

For everyone else running a normal playthrough, Charizard still earns its spot. Fire/Flying has coverage for the early routes and the mid-game gyms, and a level 36 Flamethrower is a simpler route than many might think. The Rock-type 4x weakness matters in the late game, when the Elite Four and the champion line up Rock and Ground moves, but a Charizard with a couple of speed EVs and a Fire move clears most of what a region can throw at it.

Charizard weaknesses are simple to remember and hard to avoid: the 4x Rock hit. That is the honest read of Charizard for a first playthrough of any region: one strong, fast attacker with a nasty typing hole and a fan base that will never let it fall out of favor.

Charizard type matchups, read practically

Water, Electric and Rock at 2x, and a full Ground immunity. The Ground immunity is quietly the best part of the typing: Earthquake, the most common coverage move on the planet for 20 years, does nothing. The electric weakness works the other way, kept alive by the rare-adjacent Volt Switch era and by the one Steel type on your opponent's team holding no stone.

Rock is the trap. A 4x Rock weakness means one Stone Edge, Rock Slide, or even an opponent's entry hazard is enough to disqualify a Charizard from that battle. Avoid leading it, keep it healthy, or put an Air Balloon on it. On the resist side it sits on six types, which is why a Charizard that survives a turn can usually answer whatever comes next.

How to use Charizard in your run

If the algorithm picks one for you, run with it. The Random Pokemon Picker will hand you one of these eventually, and the Random Mega Pokemon Generator can roll a Mega X or Y directly. Nuzlockes love it when the player draws one for their team: take a look at the Nuzlocke Team Builder for the full ruleset, and then even the odds on coverage with the Pokemon Type Chart.

Then use the suite for the fine-tuning. Pokemon Nature Chart suggests Modest for Y builds and Jolly for X builds; Pokemon IV Calculator confirms the stats before you spend a bottle cap; Pokemon Team Picker slots it into a squad. Meanwhile the Pokemon Smash or Pass and Who's That Pokemon pages make great side games, and the Blog has deeper analysis of natures and odds. The rest of the suite is one click away: Random Pokemon Generator · Nuzlocke Team Builder · Pokemon Smash or Pass · Pokemon Wheel Spinner · Who's That Pokemon · Pokemon Team Picker · Random Pokemon Picker · Random Pokemon Name Generator · Random Mega Pokemon Generator · Random Shiny Pokemon Generator · Pokemon Shiny Odds · Pokemon Nature Chart · Pokemon Type Chart · Pokemon IV Calculator · Pokemon Card Generator · Pokemon Trainer Card Generator · Pokemon Search.

FAQ

Charizard Pokemon FAQ

Is Charizard a dragon type?

No. Charizard is Fire/Flying in every mainline game. It only appears as a dragon in the TCG and in Mega Charizard X, which is Fire/Dragon. The confusion comes from the anime and merchandising pushing the dragon read, but the games have never changed its typing.

What is Charizard weak to?

Water, Electric and Rock at 2x, and it is immune to Ground thanks to its Flying typing. It resists Fire, Grass, Fighting, Bug, Steel and Fairy. A 4x Rock weakness means any Rock slide effectively decides the battle before it starts.

Which Charizard Mega Evolution is better?

Mega Charizard X (Fire/Dragon, 130 Attack and 111 Defense with Tough Claws) plays as a physical attacker. Mega Charizard Y (Fire/Flying, 159 Sp. Atk with Drought) is a nuke with instant sun. If you like setup and coverage, X; if you want raw damage, Y.

Is Charizard's base stat total good?

534 is respectable but not elite. The 109 Sp. Atk and 100 Speed are the carrying stats, while 78/78/85 in HP and defenses make it frail on the physical side. It wins by hitting first and hard, not by outlasting opponents.

How does Charizard evolve?

Charmander to Charmeleon at level 16, then Charizard at level 36. Charizard has no further level-based evolution; the Mega forms are battle-only transformations during a battle.

What are Charizard's abilities?

Blaze is the base ability, boosting Fire moves by 50% at low HP. Solar Power is the hidden ability: 1.5x Sp. Atk in sun with a 1/8 HP burn each turn. Mega Charizard Y replaces it with Drought, and Mega Charizard X with Tough Claws.