Snorlax Weakness (2x)
Fighting
#143 · Normal · Sleeping Pokemon · Gen 1
Snorlax is the roadblock that became a teammate: 160 HP, 110 Attack, and a 30 Speed stat that has been the butt of dex jokes since the first generation.
BST 540
Abilities: Immunity · Thick Fat · Gluttony (hidden) · Evolution stage: final
Both lists above come from the full 18-type grid on the Pokemon Type Chart, Ghost immunity included.
Fighting
Ghost
Gengar is the offensive half of the same Kanto era, and Bulbasaur is another easy Generation 1 entry point.
The 160-HP roadblock
Number 143 is a Normal type from Generation 1, and it arrives from a Munchlax rather than being caught at the start of the line. The ability slots are Immunity in front, Thick Fat behind, and Gluttony as the hidden third option. Nothing evolves out of it, so the fat Pokemon you see is the finished product.
Its most famous appearance is not a battle. A Snorlax asleep in the middle of a route blocks the road outright, and the only way past is to wake it with a Poke Flute. That scene is why so many players remember it as scenery first and a battler second, which undersells what the stat line actually does.
160 HP is among the highest health scores in the dex, and it is backed by 110 Attack and 110 Special Defense. Those three columns are the whole Pokemon: it takes a long time to knock over and it hits back hard on the physical side while shrugging off special attacks, and it does all of that without a single resistance to lean on.
The other half of the spread is where it pays. 65 Defense, 65 Special Attack and a 30 Speed stat mean it moves last against essentially everything. Snorlax does not outspeed anything or mix up its damage from both sides; it walks into a hit, absorbs it, and answers once.
Immunity makes poison status impossible, which matters more than it sounds on a Pokemon whose whole plan is to stay on the field. Thick Fat halves the damage from Fire and Ice moves, patching two types that would otherwise be neutral and turning a long fight into a very long one.
Gluttony, the hidden ability, makes held berries trigger earlier than usual. It is a niche pick next to the other two and rarely the reason anyone runs Snorlax. In practice the choice comes down to Thick Fat for general durability or Immunity for teams that keep running into poison and toxic stalls. In a long game that trade is usually worth making, because the damage Thick Fat shaves off adds up over twenty turns in a way that a one-off immunity never quite does.
Fighting is the only type that does extra damage here, at double. Ghost does nothing whatsoever, which is the trade the Normal typing makes: one immunity handed over in exchange for a single weakness and no resistances at all.
That empty resistance column is the part people underestimate. There is no type that lets Snorlax switch in for free short of an incoming Ghost move, so it is a Pokemon you bring in on a predicted attack you can afford to eat, not one you send out to absorb a hit for someone else. With 160 HP, eating the hit is usually affordable anyway.
It is a wall that hates the colour blue on a type chart, so the rest of the squad usually starts there. Map the run out in the Nuzlocke Team Builder, and when a slot is still empty, let the Random Pokemon Picker fill it. The Pokemon Team Picker handles the final six.
For the numbers, pick the nature on the Pokemon Nature Chart and confirm the spread with the Pokemon IV Calculator. Decisions that do not deserve arithmetic go to the Pokemon Wheel Spinner instead.
The collecting pages sit off to the side: check the rates on Pokemon Shiny Odds before committing an afternoon to the hunt, let the Random Shiny Pokemon Generator do the rolling instead, and round out a session with the Random Mega Pokemon Generator or Who's That Pokemon.
The baby stage only entered the family in Generation 4, which makes this one of the few Generation 1 Pokemon with a later addition in front of it. Munchlax is small, slow and famously fussy in folklore, and it becomes a Snorlax through a high friendship level rather than a stone or a level number.
That means patience is the mechanic. Munchlax also takes a long time to grow into the full stat line, so a run that commits to one spends most of the game carrying something small and fragile in exchange for a very sturdy end point. Once the evolution does fire, the payoff is fixed: every Snorlax lands on the same 540 total, so the only real variable is how long the trainer was willing to wait.
Snorlax wants a long fight. It learns Rest, which on a Pokemon with 160 HP is close to a full heal with a nap attached, and its attacking options are heavy physical moves that come out slowly but land with 110 Attack behind them. Coverage is the other half of the job, because a wall that can only hit one type of target is a wall the opponent can walk around.
The counterplay is straightforward and well known: it folds to Fighting moves and it hates anything that punishes a slow, predictable Pokemon. Against everything else, the plan is the same as it has been for decades. Take the hit, stay standing, and make the opponent run out of ideas first.
FAQ
Snorlax is a pure Normal type. That gives it one weakness, one immunity and no resistances at all, which is an unusually thin defensive sheet for a Pokemon this bulky.
Fighting, at double damage. Ghost attacks do not work on it at all, and no type is reduced by it, so Fighting is the only thing to cover.
Munchlax becomes Snorlax through a high friendship level, with no item and no trade involved. Snorlax itself does not evolve again.
Immunity and Thick Fat, with Gluttony as the hidden ability. Thick Fat halves Fire and Ice damage, and Immunity blocks poison, so both of the main options are defensive.
Two stages: Munchlax, then Snorlax by friendship. The chart ends there, because nothing evolves out of Snorlax.
Outlasting things. 160 HP alongside 110 Attack and 110 Special Defense lets it trade hits with almost anything, while the 30 Speed means it will usually be taking the first one.