#282 · Psychic / Fairy · Embrace Pokemon · Gen 3

Gardevoir

Gardevoir is the glass cannon done properly: 125 Special Attack and 115 Special Defense packed into 68 HP, with a Fairy half that only showed up nine years after the Pokemon did.

Gardevoir official artwork
Psychic Fairy

Gardevoir Base Stats

BST 518

  • HP68
  • Attack65
  • Defense65
  • Sp. Atk125
  • Sp. Def115
  • Speed80

Abilities: Synchronize · Trace · Telepathy (hidden) · Evolution stage: final

Gardevoir Type Matchups

The columns above are read from the 18-type grid on the Pokemon Type Chart, Dragon immunity included.

Gardevoir Weakness (2x)

Poison Ghost Steel

Gardevoir Resistances (0.5x / 0.25x)

Fighting 0.25x Psychic

Gardevoir Immunity (0x)

Dragon

More in the Pokemon Pokedex

Mewtwo is the other Psychic special attacker worth a look, and Bulbasaur is an easier place to start a run.

Psychic and Fairy, one sheet

Gardevoir Pokemon: Stats, Weaknesses and Battle Notes

Meet Gardevoir, the Embrace Pokemon

Number 282 is a Generation 3 Pokemon from Hoenn, and it sits at the end of a three-stage line that starts with Ralts. Kirlia is the middle step, Gardevoir is the finish, and the abilities are Synchronize and Trace with Telepathy tucked away as the hidden slot.

For the first ten years of its life it was a pure Psychic type. Generation 6 added the Fairy type to the series and handed one half of it to Gardevoir at the same time, which is why older write-ups describe a matchup chart that no longer matches what the games show.

What changed when Fairy arrived

The modern sheet has three weaknesses: Poison, Ghost and Steel. Fighting and Psychic come back reduced, and Dragon is cancelled entirely. Before the Fairy half existed, Ghost and Dark were the problem types and there was no Dragon immunity at all, so the Pokemon genuinely plays differently now than it did on release.

The Dragon immunity is the headline. A Pokemon that cannot be hurt by Dragon moves can walk into the most dangerous attackers in the dex and take nothing, and that single entry is often the reason it earns a slot on a team. It also means Dragon-type coverage is a wasted moveslot against it, which is a real cost for opponents.

Where the 518 points actually sit

Two columns carry this one: 125 Special Attack and 115 Special Defense. It hits hard from the special side and it takes special hits well, which is a combination that lets it trade with other special attackers and usually come out ahead.

The 68 HP is the catch, and it is a real one. Low health on top of 65 Defense means any strong physical move is a serious threat, and 80 Speed is decent without being fast enough to guarantee the first turn. Gardevoir wins by hitting first on its own terms, not by outlasting anything.

Synchronize, Trace and Telepathy

Synchronize mirrors a status condition back onto whoever inflicted it, which turns paralysis and burns into a two-way problem. Trace copies the opponent's ability on entry, which is either useless or excellent depending on what is standing opposite, and it is the ability most sets end up running.

Telepathy, the hidden option, stops the Pokemon from being hurt by its own side's moves in double battles. It does nothing at all in a single battle, so it is a format-specific pick rather than a general upgrade.

Using a Ralts line properly

The line runs Ralts into Kirlia at level 20 and Kirlia into Gardevoir at level 30. There is also a branch: a male Kirlia can become Gallade if it is given a Dawn Stone instead, which means the same Pokemon can end in two completely different places depending on one item.

A 68 HP attacker wants to come in on something it resists and leave before the return hit lands. Fighting and Psychic moves are the safe switches, Dragon moves are free, and anything physical is a cue to get out rather than a challenge to accept.

Team tools and the numbers

Roster first: the Pokemon Team Picker lays out the six, the Nuzlocke Team Builder handles runs where a faint is permanent, and the Random Pokemon Picker fills the gaps you have not decided yet.

Then the fiddly part. Choose the nature on the Pokemon Nature Chart and check where the numbers land in the Pokemon IV Calculator. When a decision is genuinely trivial, the Pokemon Wheel Spinner settles it faster than a conversation.

For the collection side there is Random Mega Pokemon Generator for the big forms, Random Shiny Pokemon Generator when the colour is the goal, Pokemon Shiny Odds to see what those numbers really are, and Who's That Pokemon for a quick round of guessing.

What beats it, and what it beats

Poison, Ghost and Steel are the three answers, and on a 68 HP frame any of them can end the exchange quickly. Physical attackers of any type are a broader problem, because the Defense column is thin enough that even neutral hits add up fast.

In the other direction, anything that leans on Dragon moves is helpless against it, and special attackers that cannot hit it for weakness will usually lose the damage race against 115 Special Defense. Match it up correctly and it looks untouchable, which is exactly why the physical side stays the obvious counterplay.

Why it still gets picked

The spread is specialised in a way that ages well. Special Attack and Special Defense both over 110 on a single Pokemon is unusual, and the Fairy typing keeps it relevant against a dex full of dragons that would otherwise be unstoppable.

It is not a Pokemon you build a team around so much as one that solves a specific problem: something that can absorb special attacks and hit back from the same side, with an immunity to the most feared attacking type in the game. Slot it in against the right opponent and it will win the exchange without any support at all.

FAQ

Gardevoir Pokemon FAQ

What type is Gardevoir?

Gardevoir is a Psychic and Fairy type. The Fairy half only arrived in Generation 6, and it is what gives it an immunity to Dragon moves on top of the standard Psychic resistances.

What is Gardevoir weak to?

Poison, Ghost and Steel all hit it for double damage. Fighting and Psychic are reduced, and Dragon does nothing at all to it.

How does Gardevoir evolve?

Ralts becomes Kirlia at level 20 and Kirlia becomes Gardevoir at level 30. A male Kirlia can also become Gallade instead if it is given a Dawn Stone.

What abilities does Gardevoir have?

Synchronize and Trace are the standard pair, with Telepathy as the hidden ability. Trace copies the opponent's ability when it switches in, and Telepathy only has any effect in double battles.

What does the Gardevoir evolution chart look like?

Three stages on the main line: Ralts, Kirlia, Gardevoir. The chart branches at Kirlia, where a Dawn Stone sends a male Kirlia down the Gallade path instead.

What is Gardevoir best at?

Special attacking and special defence at the same time. 125 Special Attack and 115 Special Defense make it dangerous from both directions, while 68 HP keeps the physical side as its clear weak point.